However, objects can also be "split", creating multiple smaller objects from a larger one, or "glued", which combines multiple smaller objects into one larger one. Objects created by recording appear as a continuous, unbroken rectangle on the Track. Objects can be created in Samplitude either by importing them or by recording. Through the Object Editor, various controls and effects (Pan, Volume, Invert Phase, Timestretch, Pitchshift, VST plugins, Magix Plugins, etc.) can be applied at the Object level as opposed to being applied at the Track level. If the object is a MIDI object, it will appear as a series of square dots that represent the MIDI notes contained therein. If the object is an Audio object, it will look like a standard graphic of a Wav file. In Samplitude, an "object" is a graphical representation of a piece of audio or MIDI data that appears on a Track in the Arranger window. One of the features that separates Samplitude from other DAWs is the concept of "object-oriented editing". Connect to other multimedia applications with sample accuracy via ReWire.
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Utilize virtual instruments, such as software synthesizers, software samplers, software drum machines.Apply effects, such as reverb and delay, some versions of Samplitude come bundled with effects.Record and manipulate multitrack digital audio.Samplitude is like most DAWs in that it allows the user to: ( May 2018) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources.